Brendan Sechter is a systems architect based in Nevada, working across software and hardware systems in English and Japanese.

This blog is a personal technical notebook covering systems programming, systems philosophy, tooling, mathematics, and emerging software paradigms.

Recurring threads include compilation and language design, hardware description and synthesis, aerospace systems and manufacturing analogs, non-dilutive research funding, and two-dimensional projection in games. The author’s own Keleusma, a total functional stream processor that compiles to bytecode, is referenced as a working example across the compilation and hardware threads.

Posts focus on first principles, real constraints, and practical solutions discovered through use.

Source code for this blog can be found here. The author’s LinkedIn profile can be found here.