Category: games
2026
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The Camera as Linear Operator, Affine and Projective Synthesis
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Picking and Hit Testing in Pseudo-Three-Dimensional Projections
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Draw Order, Y-Sort, Z-Sort, and the Painter's Algorithm
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Stylised and Hybrid Projections, the Inconsistent Frame
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Raycasting, the Two-Dimensional Map Rendered as Three Dimensions
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Sprite-Scaling Pseudo-Three-Dimensional, the Pre-Mode 7 Lineage
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Mode 7 and the Affine Ground Plane
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Axonometric Projection, Isometric, Dimetric, Trimetric
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Oblique Projection and the Quarter View
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Belt-Scroll, Side-Scrolling with Explicit Depth
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Side-Scrolling with Parallax Layers
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Side-Scrolling Without Depth
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Top-Down with Decoupled Vertical Axis
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Top-Down Projection Without Height
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Two-Dimensional Projection as a Coordinate Mapping Problem
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Metagaming as a Framework for Real-Life Strategy